![]() ![]() That’s especially true when Sony hasn’t made an equivalent of The Playroom VR for this generation of virtual reality, and early adopters will want to sample a variety of what the new headset can offer. Star Wars: Tales from the Galaxy’s Edge Demoįrom Horizon Call of the Mountain and Resident Evil Village to Cosmonious High and Puzzling Places, having a broad spread of demos like this is great to see for anyone unsure of the next game they want to pick up.Resident Evil Village VR Mode Gameplay Demo.Jul 31st 2023 PlayStation 5 Beta Update Grants 8 TB M.Apr 8th 2023 Sony Seizes Upon Redfall PlayStation 5 Removal Controversy in Battle With Microsoft (37).Aug 24th 2023 Sony Semiconductor to Release Large-Size, High-Definition 1.3-type 4K OLED Microdisplay for VR/AR Headsets (9).Aug 24th 2023 Sony Interactive Entertainment to Acquire Audeze, a Leader in Audio Technology and Developer of Award-winning Headphones for Gaming (30).Aug 23rd 2023 Sony Announces the US$200 PlayStation Portal Handheld Gaming Device (34).What gameplay and interaction mechanics will make it unto the game are open questions as of now, but this seems like an incredible place to play with the headset's feedback and Tempest audio features, as well as eye-tracking. Horizon VR: Call of the Mountain is expected to place players in Horizon: Zero Dawn character Alloy's shoes, as she explores a forest environment packed with saurian robots. Sony say that pairing headset feedback with its Tempest 3D audio system will enable gamers to feel, for instance, "a character's elevated pulse during tense moments, the rush of objects passing close to the character's head, or the thrust of a vehicle as the character speeds forward."Īll of this tech should get its time in the sun as soon as the PS VR2 products launch, right alongside the first confirmed VR experience for the PS5. Headset feedback should also bring about new integrated ways to experience VR Sony integrated a single built-in motor on the headset that "amplifies the sensations of in-game actions from the player". Allying foveated rendering and eye-tracking should bring about a much-needed breakthrough for VR performance - theoretically, the system can apply Variable Rate Shading (VRS)-like technologies according to the user's eye position, reducing rendering quality in line with the less detailed captures of humans' peripheral vision compared to the pupil's central focus point. Sony describes the eye tracking implementation as serving as a new possible input for game experiences, whilst also enabling technologies such as foveated rendering to enable higher performance to be extracted from the PS5 hardware. This is partly due to Sony listing a number of new sensory technologies that are being integrated into its VR2 headset such as eye tracking, headset feedback, and 3D Audio (processed via the company's Tempest technology). ![]() While wireless VR technologies have become more common, the PlayStation VR2 will require a single, USB Type-C physical connection with the PS5 console - and it's unlikely it will ever properly work outside Sony's ecosystem. The PS VR2 headset will now feature inside-out tracking, which means there's no need for external accessories: four cameras placed on the headset itself will take care of hand and positional tracking, with some help from the new Sense handheld controllers (which integrate the haptic feedback and adaptive triggers of the PS5 DualSense controller). The panels enable a 110º field of view and up to 120 Hz refresh rates. The PlayStation VR2, as it's (predictably) named, will feature an entirely new display array consisting of dual OLED panels (2000 x 2040 per eye), enabling 4K HDR content to be directly beamed into the users' retinas. Sony today has confirmed the first specs for its upcoming update of the original PlayStation VR hardware. ![]()
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